10 Gaming Trends Today that are Influencing the Future

The PS5 is coming, but what form it will take continues to be an object of discussion. To truly predict the future, we would need a time machine, but I think we can all agree that trends can easily lead to standards. Looking at what the industry is doing as a whole gives us a unique and exciting opportunity to see where everyone’s heads are at. This kind of knowledge translates to predictions that we can use. So, without further delay, let’s take a look at ten big trends in the gaming industry right now, and what they mean for the next generation of consoles. Using 10 Trends to Predict the PS5 Keep in mind that these trends can suggest a number of things about the PS5. In some cases, it could affect how we’ll play games on the PS5, or it could affect the types of games we’ll see on the new console. In each case, these trends cause ripples in the gaming industry that lead to other effects. We can’t rule any of them out. Let’s take a look, shall we? 1. Virtual/Augmented Reality Much like how Microsoft and Sony fought the Blu-ray and HD-DVD wars of old, the two are at it again. Sony has PlayStation VR (previous known as Project Morpheus), and Microsoft has the HoloLens. Both are devices you wear on your head that change the game entirely. In the case of PlayStation VR we’re looking at total immersion in another world. You see the game all around you, and you can look in any direction you like as if you were standing there. With the HoloLens, the world in front of you changes or molds to the game’s needs. What does this say for the future? Well, it shows that controllers may not be the gold standard for how we play games in the future. It shows that we may be using other devices (like a headset) to control our games. Whether or not that headset transports us to another world, or augments our own, remains to be seen. 2. Games Come to Life With the rise of things like Skylanders, Disney Infinity, and now Lego Dimensions, it’s clear that games are extending beyond just a disc. We’re seeing toys that interact with the games more so than ever. It’s a 3 billion dollar industry now and still counting. Something that makes this much money isn’t going anywhere. On top of this, we’re also seeing cross-media experiments. Take the Defiance game for example. While the show has since been canceled, the online game ran parallel to the show while it was running. Projects like these that bridge the gap between television and games are starting to emerge as well. From a business standpoint, this increases brand exposure. From a gaming standpoint, it brings the games out into our daily lives and incorporates them into our world. Don’t be surprised if you start interacting with your movies or television in shows on the PS5, or … Read More