Welcome to our PS5 Specs page, where we talk about the technology that will power the PS5. The PS5 releases in holiday 2020. With the final specs confirmed by Mark Cerny, it’s time to break down all of the incredible detail that Sony presented during the PS5 reveal events!
- CPU (Processing Power)
- GPU (8K Graphics)
- RAM (Memory)
- Hard Drive
- Disc Drive
- 3D Audio
- Internet / Network
- Dualshock 5 / Controller
- Operating System
- Future of Gaming
- Playstation Plus 2.0
- Security and Privacy
- Backwards Compatible
PS5 Specs Confirmed!
Before we dive into our in-depth look at potential PS5 specs, lets start with a breakdown of the final specs, compared to PS4. The system’s architect, Mark Cerny, revealed official details in March 2020. Here is what we know from that reveal:
- CPU: 8x Zen 2 Cores at 3.5GHz with SMT (variable frequency) vs 8x Jaguar Cores at 1.6Ghz on PS4.
- GPU: 10.28 teraflops with 36 compute units at 2.23GHz (variable frequency) vs 1.84 teraflops and 18 comput units at 800MHz on PS4.
- RAM: 16GB GDDR6/256-bit vs 8GB GDDR5 and 256-bit on PS4.
- Internal Storage: Custom 825GB SSD vs a 500GB HDD on PS4.
- Expandable Storage: NVMe SSD Slot
- Optical Drive: 4K UHD Blu-ray Drive vs standard Blu-ray Drive in the PS4.
With the broad strokes in place, let’s dive into each of these a little deeper and reveal more about what Mark Cerny told us in the “Road to PS5” reveal event on March 18th, 2020.
Part One: CPU Processing Power
- 8x Zen 2 Cores at 3.5GHz with SMT
- This is compared to 8x Jaguar cores at 1.6 GHz on PS4
The heart of the PS5 will be the processing power that it uses to create the experiences of the next generation. The PS5 is going to use AMD’s Zen 2 CPU technology that encompasses 8 cores and 16 threads here.
Sony’s custom version of this CPU is capped at 3.5GHz, so this is the higher end of the CPU’s availability. Under specific conditions it can also run slower.
This ties into a new approach that Mark Cerny describes as a “completely different paradigm.” The PS5 is able to adjust its frequencies based on the workload in any given moment. An internal monitor within the system analyzes the workload for the GPU and CPU and adjusts frequencies to match, as opposed to constantly adjusting the power levels.
AMD’s SmartShift technology is also at play here, allowing unused power to be transferred from the CPU to the GPU, which increases graphics performance.
All of this results in new flexibility for developers, which, combined with other elements of the system, will result in vastly larger and more realistic game worlds.
Right now, our games look real, but they don’t feel real, and that’s where PS5 is going to differentiate itself. Paul Ross, one of the co-founders of Three Fields Entertainment recently spoke about Planning for the next generation now and he made an excellent point about how physics engines haven’t evolved in several generations.
“Physics engines haven’t changed since I did the physics on TrickStyle for the Dreamcast. They’re all about rigid bodies and solid objects. This is a real paradigm shift because it’s about simulating physics at a molecular level. It’s been a really hard problem to solve for quite a while.”
The PS5’s pure processing power will offer developers like Paul and his team to create worlds that look real, and more importantly, feel real. This is the kind of evolution we’ve been waiting for.
One thing to remember, is that the CPU components used in consoles have more flexibility than typical PC hardware. Consoles offer fixed hardware and APIs, which allow developers to more accurately predict the kind of specs they’ll be able to work with. PCs, on the other hand, have a wide number of different rig possibilities.
As generations go on, developers also become more acquainted with the hardware as well, giving them the power to do more than before as they look for more efficient ways to optimize their coding. So, while we do use modern hardware to make comparisons, the actual specs of the PS5 will be a custom setup instead of standard PC parts.
Before we move on, let’s look at Microsoft’s latest console. The Xbox Series X. In this case, the competition has a slight edge. Microsoft is going with an AMD Zen 2 3.8GHz CPU, also with 8 cores. However, that system is not deploying some of the more cutting-edge elements that we mentioned earlier, so it remains to be see how games compare.
Memory – RAM
- 16 GB GDDR6/256-bit RAM
The amount of RAM in the PS5 is about what we expected, given modern PC comparisons, but it’s a lot of RAM for a video game console, which typically have small amounts compared to their PC cousins.
The PS4 only has 8GB of RAM, and the PS4 before it had a paltry 256MB! Not even a single gigabyte! As we’ll soon discover in the storage section of this page, this amount of RAM is helpful, but it will be pushed to new heights of efficiency in combination with the SSD inside the PS5.
It’s interesting to look back at predictions like this one:
Marc-André Jutras, technical director at Cradle Games, spoke to Gaming Bolt in December of 2018 and offered some insight into what he thinks we will see from the RAM aspect of the PS5:
“One thing that is going to change will be, you will get a lot more focus on the VRAM, which is the big bottleneck right now if you want good 4K games, because 4K frame buffer takes a lot of space,” he said. “So if you end up with a 4K buffer, you need four times the VRAM. So I think you will see, you won’t see shared RAM space next gen like you do with the PS4. I don’t think you will see that because it’s a big bottleneck. You’ll see more VRAM to support 4K and 5K and whatever else comes around. Just how much of that? I wouldn’t be surprised if the PS5 had 8GB of RAM and 8GB of VRAM.”
It seems like Sony is listening to the developers now more than ever. Mark Cerny did mention in his presentation that he spent a good deal of time traveling and talking to developers about what they wanted in the next generation.
This is pretty neck-and-neck for Xbox Series X. Microsoft’s console does indeed have 16GB of GDDR6 as well, so nothing too shocking there.
Part Two: GPU Graphics and Hardware (4K & 8K Up-scaling Confirmed!)
The PS5 will include totally new hardware.
- 10.28 TFLOPS, 36 CUs at 2.23GHz with variable frequency
- A custom RDNA 2 architecture
- PS4 by comparison launched with 1.84 TFLOPS, 18 CUs at 800MHz.
This is where we hit the largest difference between Xbox Series X and PS5, so let’s address the elephant in the room: yes, Xbox’s GPU can push more teraflops (12 to be exact). In this regard, it has the victory in numbers, which is what a lot of people will point to.
Remember, though, that teraflops are a single metric about a single part of the system. I say this often, but remember how games looked at the beginning of the generation, compared to how they look now. It’s a friendly reminder that, ultimately, games will be the deciding factor.
In his presentation, Mark Cerny emphasized this, offering an example where we pit a 36 CU GPU at 1GHz against a 48 CU GPU running at 750MHz. Both are 4.6 teraflops, but his argument was that the experience would not be the same.
For the technical people reading this, here’s how Mark Cerny broke it down:
“Performance is noticeably different, because ‘teraflops’ is defined as the computational capability of the vector ALU. That’s just one part of the GPU, there are a lot of other units – and those other units all run faster when the GPU frequency is higher. At 33 per cent higher frequency, rasterisation goes 33 per cent faster, processing the command buffer goes that much faster, the L1 and L2 caches have that much higher bandwidth, and so on,”
The gist here is that Sony decided on a GPU that could be more flexible, and push itself further than you would expect from the teraflops, which are ultimately a single part of a larger network within the system.
For some additional detail, see what AMD has said recently about their hardware below. Since they are manufacturing the PS5’s chipset, this is still very relevant:
AMD CEO Lisa Su talks about the PS5:
“We are so honored and proud to be part of Sony’s next generation Playstation…We love gaming…What we have done with Sony is
architect something for their application for their special sauce”
More information surfaced during AMD’s Computex event in May 2019, revealing that the PS5 will utilize a new RDNA architecture as part of the Navi line. This is part of that “special sauce” mentioned during the keynote. During the presentation, AMD outlined what this new architecture means for future GPUs:
- 1.5x performance-per-watt
- 1.25 performance-per-clock improvement over prior architectures
- New compute unit design resulting in improved efficiency and increased IPC
- Multi-level cache hierarchy, resulting in reduced latency, higher bandwidth and lower power consumption
- A streamlined graphics pipeline for optimized performance and higher clock speeds
Since the PS5 will utilize this architecture, we can expect similar improvements from the console’s GPU.
All of this allows us to predict a few things. Let’s look at the specs we’ll be seeing in 2020:
Everything is in 4K UHD
By 2020, all digital content will be presented in 4K resolution with many going to 8K. By the time the PS5 releases in 2020, everything from television, to movies, to streaming will be in this ultra high resolution. A recent survey of media executives showed that nearly two-thirds of the respondents said that 4K would be mainstream within the next five years.
Prices are high right now as this emerging technology is hitting the market. As time goes on, the cost of regulating and producing 4K content will go down, as will the prices. This puts the timeline directly in line with the PS5’s release. Given this, the PS5 will absolutely support 4K.
Graphics always take a huge leap forward with each new game console. When the new console releases, we’ll be looking at PS5 graphics that will possibly be indistinguishable from real life. We’re already seeing this line blurred with game environments, and that’s just the beginning. Games like The Vanishing of Ethan Carter are using a technique called photogrammetry to bring real life objects and settings into the game.
The biggest obstacle we’re facing is human faces. An observations known as the Uncanny Valley describes how we feel a sense of “uncanniness” when we look at someone that seems real, but isn’t quite right. In order to solve this, and other issues like realistic lighting, we’ll have to develop new and more powerful methods.
We’re already making progress with DirectX 12. This is a platform that developers use to make games, and according to Stardock’s CEO, Brad Wardell, DirectX 12 will bring CG-level graphics on PC by 2020. He makes a good point when he says that developers will learn to optimize development and better utilize the console’s resources as time goes on. This is true of any new development platform, but DirectX 12 is poised to bring us into the next level of graphics just in time for the PS5.
Ray tracing has been confirmed for the PS5, allowing developers to create realistic lighting that takes into account reflections and how light interacts with various surfaces. This technology is also useful for audio by allowing sound to come from specific sources.
The PS5’s Intersection Engine powers ray tracing in the new system. It’s not a requirement, but the support is built into the shaders and the system’s hardware.
Mark Cerny also confirmed that he has seen a PS5 title using ray-tracing-based reflection in a complex scene with only minimal costs to the hardware.
Part Three: Hard Drive or the Cloud?
- The SSD in the PS5 has a 825GB capacity
- Third-party drives will work internally as well, but specific ones have yet to be named.
- The new drive loads data two orders of magnitude higher than PS4.
- This comes out to 2GB of data per 0.25 seconds!
- SSD confirmed for PS5 with higher bandwidth than anything on the market
- Spider-Man running on PS4 took 15 seconds to load after fast travel. On PS5 hardware the same task took 0.8 seconds!
Sony has been confirmed that the PS5 will come with a SSD (Solid State Drive) which will improve load times dramatically. In their demo it decreased the load time by over 15 times!
When Mark Cerny traveled to visit with developers, a vast majority of them asked for a solid-state drive (SSD) in the new system. To make this new storage work, Sony has to create a custom design, which is why we get the odd 825GB capacity.
The custom flash marries to the SSD modules via a 12-channel setup, which gives you the 5.5GB/s performance. The capacity here is the best match for the 12-channel interface, and it offered the best price as well.
The way the flash controller hooks up to the main processor (using four-lane PCI Express 4.0 interconnects), is designed to reduce bottlenecks by leveraging six priority levels.
All of this is boosted by the adoption of hardware decompression and a new Kraken format from RAD Game Tools, which gives the PS5 a 10% boost in its compression efficiency. Altogether, this results in the equivalent of 8 or 9 gigabytes per second when you take the compression into account.
Now, in terms of storage, Sony has confirmed that you’ll be able to use internal SSDs, but they will need to be close to the spec of the system’s drive to work properly.
There’s a few obstacles to overcome, due to the fact that these drives have varying heights and less priority levels, along with lesser bandwidths than the PS5’s SSD.
All of this simply means that we don’t know which drives will work exactly. Don’t go out and buy one now. We need to wait until Sony identifies specific models that will work with the rest of the system’s architecture.
That being said, you can connect an external drive to store and play PS4 games. As of now, the system is only backwards compatible with those, and only about 100 will work at launch.
Let’s not forget PlayStation Now, which is the service that Sony has been using since 2014 to test this concept. As high-speed internet continues to proliferate, it’s highly possible that PlayStation Now could be an option for people to play games on the PS5.
In this type of scenario, we wouldn’t need a big hard drive since the games would stream. Even so, it has been confirmed that the PS5 will include an SSD of some sort and will offer support for both discs and digital downloads. On top of this, though, Mark Cerny confirmed Sony still has plans for the cloud:
“we are cloud-gaming pioneers, and our vision should become clear as we head toward launch”
It seems we may have multiple options when the PS5 releases.
Microsoft is also employing an SSD in the Xbox Series X. They are offering a rounded 1TB of space, which is nice, but you can’t hook up your own drives in this system (you can use external drives, but they won’t support next gen game installs). Instead, they are going to have a proprietary drive that you’ll use to expand system memory. That…sounds expensive.
The PS5 will taking gaming Audio to the next level with 3D audio. If you’ve ever used a PSVR headset with headphones, then you know how this can improve the experience. In VR, the audio comes from different directions based on where you’re looking, making it feel incredibly immersive.
While the PS5’s audio will support current speaker setups, headphones as always are recommended. Beyond the in-game audio, this also opens up opportunities for developers to leverage audio in strategic ways, like the ability to hear someone sneaking up on you, or tracking an invisible enemy based on their footsteps alone.
This is all possible using what Sony calls “The Tempest Engine.” Digital Foundry’s analysis of the PS5’s full specs calls this a “re-engineered AMD GPU compute unit, stripped of its cache and relying solely on DMA transfers.”
In other words, it’s decent hardware dedicated solely to audio. The major obstacle for all of this to work, however, lies within something called “Head-related Transfer Functions,” which are unique to every person based on your ears and your head shape.
At launch, the PS5 will have five profiles based on 100 different people, but they are exploring ways to help you tailor the experience. One potential option is to upload a photo of your ears to analyze their shape. This, of course, has led to numerous jokes and memes about sending Mark Cerny your ear pics.
Hey, if it gets me this kind of audio from my current setup, he can have all the ear pics he wants.
Part Four: Internet / Network Speeds in 2020
Right now the major goal is to bring internet to everyone in the world. You may think of the internet as something everyone has, but there’s a majority of the world that still has yet to be connected. Google’s parent company, Alphabet, is already on the task with something called Loon where they plan to deliver 3G-speed wireless internet to even the most remote places on the surface of the Earth. The project involves launching balloons 20 miles into the atmosphere to create a global network.
This would be possible through the use of 180 satellites. Of course, other companies like SpaceX and Facebook have their own plans to do the same thing. Facebook, for example, wants to send solar-powered drones to fly around the Earth for years and beam internet access.
Now let’s talk speed. Cloud-based or not, the PS5 needs to have fast internet. The problem is that the current networks in place are hiding behind walls and walls of red tape and politics.
Xbox Live and PlayStation Network are on equal standing this generation. With PlayStation Plus at an all time high, Microsoft has been trying to keep up with their “Games with Gold” program, but the titles are rarely better in both quality and value to what you get on PS+.
Part Five: Television or VR?
Now that we’ve established the relative internet speeds and what’s going to be in the box, it’s time to start thinking about other specifications. The first that comes to mind is the question of whether we’ll be using televisions or virtual reality headsets to view our games? It’s more than likely that it will be a combination of the two, but let’s examine the future of these technologies.
The PS5 will most certainly feature a VR element. Mark Cerny did confirm that the current PSVR headset would work on the PS5. He also added this:
“I won’t go into the details of our VR strategy today, beyond saying that VR is very imnportant to us and that the current PSVR headset is compatible with the new console.”
Televisions have always been the primary method of viewing content. While VR may become popular, it will most likely act as a side experience with a television taking the main role. Luckily, televisions are quickly gaining ground with new and exciting technologies. Here are two trends we’ll see come to fruition when the PS5 releases:
1. LG Showcases Paper-thin, Flexible TVs
LG is developing incredible new types of televisions that are thin as paper and flexible as well. They’ve shown an 18-inch model that can be rolled up like a newspaper and sits on a wall using magnets. It’s incredible, and it looks like something out of a science fiction movie. The technology behind it is known as light-emitting organic diodes (OLED).
These are flexible enough to curve in any way that is needed. Think of it as a “wallpaper screen.”
2. Quantum Dot Technology
At its basis, Quantum Dot technology is a new type of LED-backlit LCD TV. While these won’t revolutionize televisions in the way that something like LG’s design could, they do provide an incredible potential for more vibrant colors, especially in 4K resolution. The dots have the ability to emit one color extremely well, and they can be finely tuned to reach whatever hue is needed.
Not only does this represent an increase in picture quality, but it’s also cheaper than an OLED television. This could result in cheaper 4K displays when the PS5 releases. Since the system will most likely use some sort of television screen, it’s important that something like this is in place to get the prices down to where they need to be.
Part Six: A Traditional Controller or Something Different?
The PlayStation’s dualshock controller has evolved into an almost perfect device with the PS4. The PS5 will have a hard time improving on this design, but with the advent of holographic technology, Sony could replace the touchpad with some sort of miniature projector, which would be incredible.
The DualSense will improve on the previous controller with additional precision as well. It would also be beneficial for Sony to release a new version of the PlayStation Move controllers for PSVR 2.
Adding thumbsticks to them is a start, but I’m more interested in the rumors and patents surrounding glove controllers. This could be a huge step forward for immersion in VR.
8K, or even 16K Resolution?
4K is getting its footing with PS4 Pro and Xbox One X, but it’s just the beginning. Technology is already progressing into 8K and even 16K resolutions! While it’s most likely the PS5 won’t run games at 16K, that hasn’t stopped people from trying to run games at this resolution.
An interesting experiment was done by Linus Tech Tips. They put together a video (see below) where they built a 16K gaming rig. It took $10,000 in GPUs and 16 4K displays built from 16 27-inch Acer predator panels. The GPUs were powered by four Quadro P5000s that had 16GB of RAM each.
They got games like Half Life 2 and Minecraft to play at 40fps. Modern stuff like Rise of the Tomb Raider chugged along at 2-3fps. So, while it’s safe to say the PS5 won’t run at 16K, it will most certainly run at full 4K, and Mark Cerny also confirmed it will have the capacity to scale upward to 8K.
The latest sales numbers have shown that PlayStation VR has sold over 2 million units and over 12.2 million titles in the year since it was launched.
Part Seven: Disc Drive or Digital?
The discussion around an optical disc drive for the PS5 revolves around the core concept that games have always been a physical thing. We’ve become more and more comfortable with digital downloads, which is leading people to believe the PS5 may ditch discs altogether. This assumption was wrong. The PS5 will include a disc drive.
Blu-Ray sales have been falling in recent years, and experts have declared them a dying format, but there doesn’t seem to be any rush to replace them. That hasn’t stopped new technologies from emerging though. Blu-Rays can hold up to 50 gigabytes, but we’re going to need more space for PS5 games.
Sony and Panasonic are developing a new replacement for Blu-Ray discs. The idea is to fight back against the rise of streaming content. These discs can hold more than 100 gigabytes a piece, which doubles the storage potential. Again though, we run into issues when games grow in size. Are we looking at a return to the days of multiple discs for longer games? The other option is, of course, digital downloads or streaming.
Sony has already been working on this with a service known as PlayStation Now. This is a digital streaming service where you can rent or buy games and play them over an internet connection. It’s not perfect, nor is it immensely popular in comparison to physical discs, but it does show Sony’s interest in the format.
If you’re worried about the PS5 ditching discs, you’ll be glad to hear that EA’s CFO, Blake Jorgensen, believes they are going to stick around. Speaking during a Nasdaq event on December 5th, he revealed his opinion:
“Consoles and disc drives probably stay around for a long period of time. I think it’s the consumer deciding what’s the easiest way to for them to buy a game. And it may mean they no longer have a store down the street from them so they decide to buy digitally. Maybe it’s easier for them to do so.”
He went on to say that the download rate for EA console game is about 30%, but it’s at 80-90% on PC. These figures are expected to grow, but it shows that people are still happy to buy their games physically.
While PS4 Pro decided to stick with a standard Blu-Ray drive, Microsoft came out ahead here with the Xbox One X and included a 4K UHD Blu-Ray drive in the Xbox One X. Sony seems to think that streaming is the future of 4K, but this could also be them waiting to reveal a 4K drive in the PS5, or less likely, a new format entirely for PS5 games.
Microsoft also released an Xbox One S in May 2019 that doesn’t have a disc drive at all. While this is not replacing their current offerings, it’s the first system we’ve seen this generation that doesn’t support physical media.
The next generation systems, PS5 and Xbox One Series X, both include 4K UHD Blu-ray drives, so we can rest easy knowing that discs won’t be leaving anytime soon.
Part Eight: The Future of Online Gaming
I want to discuss two potential elements in this aspect of the PS5. Online gaming is huge, and Sony stepped up their game with the new network on the PS4.
We’ve also seen confirmation that early adopters of the PS5 won’t be cut off from their friends. Sony confirmed that they will support the PS4 for another three years (possibly more), and that people playing PS4 games on the PS5 will be able to play with their friends, so cross-generation support is confirmed!
In order to stay ahead of the game, Sony will most likely go through another revolution when it comes to their online scene. Here are the two major specs for the next gen:
1. Further Social Integration
PS4 brought with it the ability to use a new “share” button to upload video, screenshots, and even stream live. This marriage of social media and gaming is only going to improve and grow over time. The PS5 will utilize the widely available internet of 2020 to keep you connected to your friends and fellow gamers better than ever before.
As part of this, the new DualSense controller has a “create” button which is supposed to replace and enhance the share button from the DualShock 4. We don’t have all the details on what it does, but Sony says “We’re once again pioneering new ways for players to create epic gameplay content to share with the world, or just to enjoy themselves.” Sounds interesting!
We’ll talk about how this is possible in a moment, but for now, expect your online life to be intertwined with your gaming life like never before.
PlayStation Plus began as a cool service that gave you free titles each month, but it become so much more since then. Now it fuels Sony’s improved online scene, and it has introduced new concepts like Vote to Play where players can choose which game they want to be the freebie that month.
Take this concept, and combine it with Sony’s willingness to support independent developers, and you have a recipe for the next stage in in PlayStation Plus’ evolution. The PS5 could allow gamers to vote on games they want to see made. If enough interest in shown, Sony will fund the title and give VIP access to Plus members as the game is developed. When it’s released, those who participated will get the game for a discounted price (possibly, this is all speculation).
This kind of crowd-based development will allow for new ideas and games in the spotlight. It also involves gamers much more in the development process.
Part Nine: A Renewed Focus on Security and Privacy
One of the largest hot-button topics right now is the issue of privacy and security. The PlayStation Network has been hacked and taken down more than a few times. Sony will have to show a new and more stable type of security to win back the trust of the consumers.
Right now there are many different ideas in play, but one that has been getting a lot of interest, and funding, is a sort of verification to go online that involves you showing a digital passport. Once you’re online you can do as you like, but this extra step would add another layer of verification. This concept is being developed by DARPA as part of their National Cyber Range Security Programme.
The other option would be a form of two-step verification that uses biometric security. The popularity of biometric security skyrocketed in 2015 from 6 million users to 770 million. Fingerprint authentication is the major player, and this could easily be implemented into the PS5 in order to verify your identity when you sign in.
Part Ten: A Unified Operating System
The final specification ties everything together. Microsoft has been working hard to create a unified operating system in the case of Windows 10, and it’s working. Google Drive also allows you to keep your documents safe and on the cloud regardless of which device you’re using.
Sony has yet to do this on a large scale, but with the growing popularity of services that are device agnostic, Sony is going to develop their own operating system that can work across all kinds of Sony-made devices. Where did this idea come from? Sony recently posted a job for a Senior Game Designer.
The description of the job entailed working on an operating system which gave me this idea. Sony is going to create an operating system like Windows 10 that can work on your PS5, your VR headset, your smartphone, or any other device that Sony creates to work with the PS5.
Sony has confirmed that the existing PSVR headset will continue to function with the PS5. CNET sat down with Sony’s Global Head of R&D for PlayStation at the Toronto Collison conference to discuss the future of VR on PlayStation.
Dominic mentioned that the next PSVR headset most likely won’t debut on the PS5, since the current headset will work with the system, but they are already thinking about what a next-generation virtual reality headset would entail.
A primary focus, in his words, would be “lighter weight, and easier to put on, less cables, less mess.” With the release of the Oculus Quest, we’re seeing a push for wireless VR and the benefits of having that freedom.
Mallinson also mentioned eye tracking or gaze tracking, which isn’t currently implemented in any headsets, but looks to be a major next step for the technology. “That’s the one that excites me the most. I think there will come a point in the not too distant future where you canot launch a VR headset without eye tracking.”
A major benefit of this technology is the potential for graphical improvements via a technique called foveated rendering. Combined with eye tracking, this technique could help a future headset focus on rendering in detail only the things you’re looking at, thus reducing load on the system itself. As Mallinson puts it: “It’s a win-win in that respect. For me, it’s a pretty obvious technology.”
Mallinson also talked about how the focus on the current VR design was to reduce cost wherever possible. This is why the headset uses PlayStation Move controllers and the current camera. He did acknowledge that a future headset would offer new controllers, however, as the Moves are showing their limitations in current titles.
So, while we won’t see a new VR headset at launch for the PS5 (due to Sony trying not to overwhelm consumers), we will still have our trusty PSVR headset in the meantime and the assurance that Sony is thinking about the future.
The PS5 will be Backwards Compatible
Sony Confirmed this! The PS5 will in fact be backwards compatible with PS4 games as we accurately predicted years ahead of time. The PS4 and PS5 share a similar architecture which is a win for gamers by making cross-gen games much easier to make and support.
The current news tells us that the system will only work with PS4 games, so Microsoft has us beat here with their selection of titles going all the way back to the original Xbox. Sony also said that only about 100 of the top PS4 games would be compatible at launch, so more will be added. It’s not the best case scenario, but it’s better than nothing.
Read our full Backwards Compatible article for all the details!
– Arthur C. Clarke
Technology began as a man made idea, it was something that we had concrete control over. As much as we think we know and understand the flow and evolution of technology, we merely set it into motion. Now it has taken on a life of its own. While we’re not quite at the stage where computers have more processing power than the human brain, we’re not far off either. The PS5 will be a powerful step in that direction.
Time for You to Weigh In!
We’ve outlined the specs for the PS5, but we’re not done yet! It’s time for you to weigh in and share your own thoughts. What are the top must have specs for you in the PS5? Leave a comment below with your own predictions and thanks for reading!
Article by – Bradley Ramsey