Sony is Planning on Surpassing Stadia’s 10.7 Teraflops With PS5

Google’s Stadia announcement came with some impressive specs. Each of their Stadia servers boasted a whopping 10.7 teraflops of power, with the ability to scale upward if games needed more hardware. This all leads to the question of where the PS5 will fall in terms of computing power. Well, according to Jason Schreier, the editor over at Kotaku, Sony and Microsoft are aiming for even more power than this in the new systems. Let’s see what he had to say! Kotaku Editor Offers New Insight into PS5’s Specs Jason Schreier has long been known for breaking some of the biggest stores in gaming over at Kotaku. Not only that, but he also has some amazing sources that are right more often than they’re wrong. As a result, when he says something, it’s generally accepted as truth. With that in mind, check out this post he made on ResetEra: A few takeaways here: for starters we once again have confirmation that PS5 is coming in 2020, as we’ve predicted. What’s also interesting is how very few people have been briefed on next generation consoles. Could it be that they’re afraid of leaks, or are we looking at a late 2020 release? We believe the release date will fall in November of 2020, but current predictions point to news about this sometime in 2019. The line that we’re all here for is this one: “The only thing I know for sure is that both Sony and Microsoft are aiming higher than that ‘10.7 teraflops’ number that Google threw out last week.” How much higher are we talking? It’s hard to say, but coming in higher than Stadia would be a smart move on Sony’s part. After the Xbox One X vs PS4 Pro debacle, it would also be nice to see Sony crush Microsoft’s specs. A YouTuber by the name of Foxy Games UK also reported their own rumored specs. They were able to correctly predict the PS4 Pro specs in 2016, so it’s possible there is some validity to this rumor, but as always, take it with a grain of salt. They are reporting a raw compute power of 11.6 teraflops, and a Zen 2 CPU clocked at 3.3 GHz. It would certainly be above Stadia’s offerings, but you should check out the video yourself and see if you believe these claims. That being said, we’ve also heard that Microsoft is releasing two consoles: Lockhart and Anaconda, with one version being more powerful than the other. Will Sony go for a base and pro model of the PS5? It’s possible, but only time will tell. How many teraflops do you think Sony should aim for in the PS5? Give us your spec suggestions in the comments! Article by – Bradley Ramsey Posted: 3/30/19 Recent Articles: Google Announces Stadia, a Streaming Game Platform PS5 is a “Monster” According to Reddit Leak Sony May Overhaul the PSN For PS5’s Release

PS5 in 2019? Rumor Claims Dev Kits are Already Being Distributed

The PS4 released on November 15, 2013. The PS4 Pro released November 10, 2016. If a new rumor is to be believed, the PS5 could release in November of 2019. This rumor comes from a gaming journalist named Marcus Sellars, who has a long and successful track record of accurately predicting major gaming news. According to him, PS5 development kits were sent out earlier this year to third party developers. If this is true, the console announcement is sure to follow. Join us as we dive into the source of this rumor, and look at how dev kits have informed the release of new consoles in the past. A New Rumor Suggests Developers Already Have PS5 Dev Kits Marcus Sellars is a game journalist who has accurately predicted a number of major game announcements in the past on his Twitter account. He leaked Call of Duty: Black Ops 4 before it was announced and even outed several details about the latest Nintendo Direct and the announcement of a Diablo III Switch port. Needless to say, his predictions are often founded in reliable sources. That’s why a lot of heads turned when Marcus Tweeted the following: PS5 dev kits went out early this year to third party developers. — Marcus Sellars (@Marcus_Sellars) March 6, 2018 If this is true, then the PS5 could be coming within the next year. Dev kits, also known as development kits, are prototypes of new consoles that are sent to developers so they can begin creating titles for the new hardware. These are usually sent in several versions as the hardware is finalized, but they signify the coming of a new console. We should also take note that Marcus specified “third-party developers” in his tweet. Studios that are owned by Sony would have first access to any new dev kits, but if Sony is now sending the prototypes to third-party developers, it could mean that they are finalizing the specs of the PS5. All of this begs the question: why 2019? Isn’t that a little early for a new console? Well, let’s take a look at how Dev kits were distributed in the past. History Repeating: The Timeline Between PS4 Dev Kits and The Console’s Release Let’s go back in time to 2012. During this time, the PS3 and the Xbox 360 were in households everywhere. It was a great generation, but it was coming to a close. The PS4 and Xbox One announcements were coming very soon. In November of this year, VG247 posted an article about the PlayStation 4’s dev kits. This article confirmed information from multiple sources that Sony was sending out the final versions of a PS4 development kit by summer of 2013. Back then, the console was code-named Orbis and it was sent to developers in the housing of a standard PC, so it didn’t even look like a game console. Developers were invited to a “disclosure meeting” during this time, at which point they were shown the final hardware and … Read More

Why The PS5 Will Run at 8+ Teraflops For True 4K

When new consoles are announced, people want to know what it can do, and how powerful it is. While the typical consumer isn’t interested in RAM, GPU, or teraflops, hardcore games absolutely want to know what’s under the hood. Knowing the specs of a system empowers us to make a lot of predictions as to what it will be able to accomplish. Today we’re going to look at the teraflop, and what it does for a console’s power. Then we’ll look at the PS4 Pro’s specs, and why the PS5 will hit the fabled 8 (Actually 10.28) teraflops to play games in native 4K. Uh, Remind Me Again: What’s a Teraflop? The term “flop” refers to a floating point operation. This is a basic measurement of computational power. At the heart of both Sony and Microsoft consoles are chipsets manufactured by AMD. To calculate the teraflops of a console, you follow this formula: multiply the amount of shader cores by the clock-speed, then multiply that by two. That last step is to account for each clock (one multiply, one accumulate operation) that runs simultaneously. This will get you a huge number, so we divide that by one million and that will give us a teraflop measurement. Let’s look at an example, using the Xbox One and PS4: Xbox One: 768 shaders (x) 853MHz (x) 2 instructions per clock = 1,310,208 megaflops or 1.31 teraflops PS4: 1280 shaders (x) 800MHz (x) 2 instructions per clock = 1,843,200 megaflops or 1.84 teraflops So how does this apply to games as a whole? Well, we have to remember that teraflops are a very basic measurement and only apply to computational power. You have to consider several other factors before you can make a prediction on the performance of a machine. The software drivers and architecture of the GPU also contribute to the overall performance. It’s about efficiency as much as it is importance. On paper, for example, the PS4 Pro is 2.3x more powerful than the PS4, but a 40% increase in computational power doesn’t necessarily equal out to a 40% increase in performance. When it comes down to it, teraflops alone cannot define a console or PC’s performance. There are other factors like the GPU’s memory bandwidth that play into the equation. Thus far in the console war, the Xbox One’s 1.31 teraflops has been at a distinct disadvantage when compared to the PS4’s 1.84 teraflops. This is also a result of the Xbox One’s lower memory bandwidth. Developers have been very good at handling the difference in specs over the course of the generation, but we’ve seen resolutions swing wildly between the two consoles. What the PS4 runs in 1080p runs at 900p or lower on Xbox. The same situation may become the case with Xbox 2 (Project Scorpio) and PS4 Pro. Microsoft is targeting native 4K and 6 teraflops with their new console, but how they will manage that remains to be seen. There are some who believe that 6TF … Read More

PS5 Specs – CPU, GPU, Disc Drive, RAM and Backwards Compatibility

Welcome to our PS5 Specs page, where we talk about the technology that will power the PS5. The PS5 releases on November 12, 2020 for the US and major global regions, and November 19th for other parts of the world. With the final specs confirmed by Mark Cerny, it’s time to break down all of the incredible detail that Sony presented during the PS5 reveal events! CPU (Processing Power) GPU (8K Graphics) RAM (Memory) Hard Drive Disc Drive 3D Audio Internet / Network Dualsense / Controller Operating System Future of Gaming Playstation Plus 2.0 Security and Privacy PSVR Backwards Compatible Turn on CC (closed captioning) Exclusive – Covid Increases Sony PS5 Productivity According to our insider sources, who will remain unnamed, Covid has allegedly been a plus for the PS5 productivity. Employees are now more focused and with less distractions often found in the work environment. You might think the opposite but you would be wrong. When Covid struck ensure the safety of their workers. Limiting office visits to only critical staff. There were additional steps that needed to be taken, but it was not a major challenge according to our source. Their staff rose to the challenge and were successful. Our sources tell us that Sony has, allegedly, had to set up remote desktops on PS5 Dev kits in the US so their employees at home could remotely connect to continue their work. This work continues to this day. This is unprecedented, but it makes sense given current events. We are glad Sony is keeping their employees safe. Hundreds of dev kits sitting in Playstation secure labs are allegedly set up in this manner in multiple US Sony locations (San Mateo, San Diego, etc), allowing employees to handle testing on various aspects of the system without having to ship Dev kits out to everyone which would present all sorts of challenges. These stress tests range from UI to payment, processing, PSN network functionality, hardware and more. All to ensure that we the consumer get a rock solid console. There are different PS5 Dev boxes (3 main PS5 dev kits we are told) for different types of stress tests. Stay tuned for more exclusive news and PS5 development stories in the future! PS5 Specs Confirmed Before we dive into our in-depth look at potential PS5 specs, lets start with a breakdown of the final specs, compared to PS4. The system’s architect, Mark Cerny, revealed official details in March 2020. Here is what we know from that reveal: CPU: 8x Zen 2 Cores at 3.5GHz with SMT (variable frequency) vs 8x Jaguar Cores at 1.6Ghz on PS4. GPU: 10.28 teraflops with 36 compute units at 2.23GHz (variable frequency) vs 1.84 teraflops and 18 comput units at 800MHz on PS4. RAM: 16GB GDDR6/256-bit vs 8GB GDDR5 and 256-bit on PS4. Internal Storage: Custom 825GB SSD vs a 500GB HDD on PS4. Expandable Storage: NVMe SSD Slot Optical Drive: 4K UHD Blu-ray Drive vs standard Blu-ray Drive in the PS4. With the broad … Read More