Destroy All Humans 2! – Reprobed Review: Set Phasers to Nostalgia

Destroy All Humans! is one of those franchises that offered exactly what I wanted as a gamer during the PS2 and Xbox era: wanton destruction and crass humor in equal measure. There was nothing quite like it, and to this day, I’ve never heard a better off-brand Jack Nicholson in a voice acting role. The remake of Destroy all Humans! in 2020 from THQ Nordic was good, but it brought to light the flaws with the outdated gameplay. With Destroy all Humans! 2 – Reprobed, the sequel gets the remake treatment. Beyond massive visual upgrades and a few quality of life touches, this is the game you remember, through and through. Does it ride the wave of nostalgia to wipe out its flaws, or did crypto not age well? Let’s find out. A Faithful Remake, Warts and All It’s funny that Destroy All Humans 2! – Reprobed opens with a disclaimer specifically about its content. The developers chose to leave the original narrative untouched and present it exactly as it was when it first released. The world is a vastly different place today than it was back then, and a lot of these themes, stereotypes, and jokes hit a lot different in 2022, but I can also respect the desire to keep the source material intact. Personally, I didn’t find anything in Destroy All Humans 2! – Reprobed to be offensive, at least not compared to the likes of Grand Theft Auto or other similar games, but I can also see how some of these elements would be seen in poor taste with the state of the world. While it didn’t personally affect me, the disclaimer is a fair one, and I think it’s completely fair for others to feel differently about the content in the game. In terms of the overall story and humor, I had a few laughs and some of the deeper mysteries intrigued me, but nothing about Destroy All Humans 2!’s narrative really jumped out at me, though I did appreciate the globe-trotting adventure and the variety of locales. From a gameplay perspective, Destroy All Humans 2! – Reprobed combines large open areas with fairly standard mission designs. Kill a certain number of enemies, destroy specific objects, escort an NPC, etc. The bonus objectives allow you to have some creativity, but beyond this, you’ll need to make your own fun as it were by trying out different weapons and combinations with your PK ability. The on-foot combat feels fine, but the boss fights in particular offer huge difficulty spikes that can be frustrating if you’re used to the pace of the normal missions. The variety of weapons keeps things interesting, as does the skill trees for each that let you increase their power or capacity. The other side of combat is your saucer, which is a little unwieldy to control but offers satisfying levels of destruction. You use the left stick to fly and the right stick to adjust your height. Holding the left trigger allows … Read More