PS5 Confirmed by Sony Executive: 2018? 2019? 2020?

If the announcement of the PS4 Pro had you worried about the future of PlayStation, and ultimately a PS5, it’s time to put your fears to rest. Sony Interactive Entertainment America boss, Shawn Layden, has confirmed that PS4 Pro won’t be the last we see of the PlayStation brand. Furthermore, new rumors are pointing to a possible 2018 release date for the PS5. While PS4 Pro is going to ease the market into 4K, it’s clear that it’s simply a means to an end. Let’s find out what Sony’s planning, shall we? Sony Exec: “There Will Be More PlayStations.” Sony gave us all a collective heart attack when President Shuhei Yoshida said the PS5 is an “if,” signifying that Sony was unsure of the PS5’s future. Thankfully, we can put those rumors to rest. After the PlayStation Meeting, The Verge caught up with Shawn Layden, head of SIEA and the PlayStation Worldwide Studios group. During the interview, Shawn was asked about future PlayStations in the wake of this new announcement. Specifically he was asked if the next step is a PS5. Here’s his response: “Right now we were concentrating on how do we iterate within this PS4 life cycle. The technology and improvements behind PS4 Plus are our way of articulating where we think the market wants to go. People will want to have greater fidelity of images and graphics. Where we go from there, we’re going to have to wait and see. It’s our first time innovating within the life cycle, so I’m not exactly sure what impact that will have on our plan going forward. But there will be more PlayStations.” That right there is enough to confirm we’ll see a PS5 at some point in the future. The showcase at the PlayStation Meeting for the PS4 Pro didn’t appear to be a massive upgrade, so the biggest question about the PS5 will be how it pushes the boundaries of graphics and gameplay. Will the next PlayStation be another small step forward, an iteration as it were? Or, will we see a generational leap worthy of the name “PS5?” That is certainly the question, but PlayStation boss, Andrew House, has said in the past that he’s not too keen on shortening the console lifecycle. In an interview prior to E3 2016 with The Guardian, House made it clear that PS4 Pro isn’t a generational leap, but he also cautioned against shortening life cycles: ”I’m not suggesting we want to bring the games industry to an 18-month-two-year cycle because then you would lose an awful lot of the fixed platform benefits we’ve enjoyed that allow for these really great leaps in game experience. However, we did think there was an opportunity to reflect on the traditional lifecycle, and on 4K technology, and say maybe there’s an opportunity, within the course of a normal lifecycle to offer something else. Something a little bit better, for a segment of the market that feels that this is important.” So, it’s fair to … Read More

PS4’s System Software 4.0 Update Means The PS5 isn’t Coming Anytime Soon

Sony has been teasing the big 4.00 firmware update for the PS4 and now that have information on what it will add to the current PlayStation experience, it’s clear to see that the PS4 and the upcoming PS4 Neo are here to stay. The PlayStation 5 may still be a few years off, but this update showcases a renewed interest in refreshing and redesigning the PS4’s features, and that’s fine with us. Today we’ll look at the features coming in the 4.00 update and how they signal a reboot of the PS4’s cycle in the wake of the Slim and Pro models that are on the horizon. PS4 System Update 4.00: New Features and a UI Refresh PS4’s upcoming update is codenamed Shingen, according to the PlayStation Blog. Users who signed up for the beta will get a taste of the new features, but let’s take a look at everything that’s coming in this new update: 1. A User Interface Refresh The term “refresh” is used in gaming when a new model comes out or an update overhauls the current standards to set a new precedent for the future. It all starts with new system backgrounds and a redone “What’s New” tab on the main menu. The system icons and the popup notifications have also seen changes. It’s supposed to be similar to the look and feel of the original design, but it should be a little easier to use. 2. New Quick Menu Normally when you hold the PS button on the DualShock 4, you get a quick menu that covers the whole screen. Not so, with this new update. Now you’ll still be able to see most of the screen, thus removing the need to leave your game entirely. With this new quick menu, you can see which friends are online, access your party, and you’ll have the ability to customize what it shows. 3. Share Menu Updates The Share Menu has also seen some love. It will now only cover a portion of the screen and save the last network you shared a screenshot or video to. In addition, video clips can be uploaded up to 140 seconds in length on Twitter (it was previously 10 seconds). 4. Folders and Organization Features A huge request people have been asking for, myself included, are folders to organize your content on the PS4. This update wil allow you to group games and apps together for quick and easy navigation. The library has been given a separate section for purchased titles and one for content you have installed. You can also search for items in your library as well and choose from sorting options. 5. Trophy Changes You’ll be able to view you trophies offline in this new update, and you can also see the contents of hidden trophies. The rarity level of trophies will also be represented with a pyramid icon that fills and shows ultra-rate trophies at the top. 6. User Profile Changes The user profile will now … Read More

Levitating PS5 Console with Touch Screen Dualshock 5 Controller

Our first image here highlights the unique design that a cloud-based platform offers.As you can see, there’s no disc drive or any bulky box-like shape to store hardware. Everything is streamed through the device which, as you can see, is both small and stylish. Some of the exciting technology this type of design could utilize includes quantum random access memory (or QRAM), and wireless fiber optic technology which is a far cry from your average Wi-Fi connection. The speeds on offer here will ensure that downloads and streaming happen seamlessly. Dynamic Haptic Sensitive Controller – Dualshock 5 Next up we have a look at an exciting concept for the PS5 controller. While the previous DualShock 4 is quite comfortable, the focus here with the Dualshock 5 will be on the ultimate ergonomic controller experience. In addition, the touchpad is switched out for a touchscreen. Developers will be able to use the touchscreen to display everything from radar, to health, to other creative concepts. Developers have already found interesting ways to use the DualShock 4’s touchpad and light bar, so imagine that kind of innovation on a touchscreen with the capabilities that offers. Dualshock 5 Features The touch screen on the controller will be seamlessly integrated into the design of it, so they won’t need to modify the controller to accommodate it (looking at you Sega Dreamcast). The touchscreen will also incorporate contextual buttons that can utilized by developers to add another layer of interaction. DualShock 4 controllers have the benefit of rechargeable batteries, but the PS5 controller will take this to the next level. With options for Wireless charging and induction charging on a pad, you’ll be able to quickly and easily recharge the controller when it gets low. Additional Dualshock 5 Features Additional options we can expect to see will be influenced by Microsoft’s push for elite controllers that have a lot of customization options. For example, the sensitivity of the triggers and buttons will be adjustable in some sort of app on the PS5. Furthermore, the analog sticks will have an adjustable height to them for added precision. In addition, there will be adjustment options for the D-pad. The standard shape will be there, along with an option to give the directions an angled shape for better ergonomics. PS5 Gaming Console As you can see from the image, the PS5 console seems as if it’s floating. This is possible through quantum levitation which is something we’ve done today with various objects. The blue lights across the sphere will also act as spatial sensors that can be used with PlayStation VR to analyze your placement in the room. The color of the sphere’s lights will also indicate different things like updates, patches, and messages. While the voice integration of the PlayStation Camera was fairly simple, the PS5 will be able to understand more complex phrases and commands as well. Watch the video: What do you think of these designs? What technology would you like to see in the PS5? … Read More

The PS5 Will Be Backwards Compatible, Thanks to Microsoft

Every time a new console is announced, the first question on everyone’s minds is “will it be backwards compatible?” We are happy to tell you that on 4/16/19 Playstation’s Mark Cerny confirmed the PS5 will be backwards compatible with PS4 games in an interview with Wired Magazine. That being said the fear of a new generation invalidating all of our purchases from the previous one is very real in gamers everywhere. The very structure of the PS4 was completely different than the PS3, which was the basis for why Sony said the PS4 could not be backwards compatible. Even so, they’ve made concessions here and there. Looks like they are getting it right for the PS5. Meanwhile. Microsoft is making more and more Xbox 360 games compatible on the Xbox One every week. Sony’s been backed into a corner. It’s time to bring out the claws and make backwards compatibility a feature on PS5. Thankfully, rumors are pointing to this being the case. PS5 Backwards Compatibility: All The Latest Evidence The PS4 is absolutely killing it this generation, with millions of consoles now comfortably sitting in gamer’s homes. That’s an impressive install base, but if Sony releases a brand new console without backwards compatibility, they would essentially starting from scratch. Yes, the PS4 would continue to exist for several years, but when it comes time for the PS4 to go the way of the dodo bird, all those gamers will have a huge library of games that they can no longer play on PS5. It doesn’t make sense any way you slice it, and with Microsoft already offering backwards compatibility on Xbox One X, so Sony had to step up. Here is what some of the evidence was that Sony was going to include backwards comparability: Software Testing Patent If you’re feeling like you need more technical documentation in your life, you should check out this full patent listing from Sony. If you’d rather get to the point of it all, here’s a quick excerpt: “If the CPUs of the new device have lower performance than the CPUs of the legacy device, many errors in a legacy application may arise due to the inability to meet real-time deadlines imposed by display timing, audio streamout or the like. If the CPUs of the new device have substantially higher performance than the CPUs of the legacy device, many errors in a legacy application may arise due to the untested consequences of such high speed operation.” Breaking this down, the excerpt describes an issue with running legacy software on more or less powerful CPUs. If the hardware is more powerful, such as the case with PS5, there could be unintended consequences of throwing an older game into this new environment. The goal of this patent is to create a timing testing mode that can “disrupt” the processors and test for errors while in this mode. On it’s own, this doesn’t guarantee anything, but it does prove that the concept of backwards compatibility was … Read More

PS4.5 Will Surprise Microsoft and Crush Scorpio’s Performance

PS4.5 vs XBox 2 Scorpio – See video below</em For the first time since the dawn of gaming, we’re seeing new hardware coming out in the middle of a generation. I’m not talking about a “slim” model either. The PS4 Neo (PS4.5) and Project Scorpio (Xbox 2) are true leaps forward in terms of power. Both are confirmed, but the specs haven’t been finalized for either one. Even without that information, there’s still a lot to be found when we read between the lines. Microsoft is confident that Project Scorpio will be the most powerful console ever built, but their focus is all out of whack. Meanwhile, Sony’s made it clear that PS4.5 is all about power. Read on to find out why this gamer believes the PS4.5 will crush Scorpio when it releases. Project Scorpio: Microsoft’s Caged Beast When Phil Spencer took the stage at E3 2016 and announced Project Scorpio, the crowd went wild. I was personally surprised that they were talking about a new console over a year before its release. He didn’t provide many details beyond the fact that it would be “the most powerful console ever built.” This had the PlayStation fan within me worried, but since that big announcement, new information from the big man himself makes me wonder what Microsoft is planning to do with Scorpio. During an interview with Eurogamer, Phil Spencer shed new light on Scorpio’s purpose and place in the new Xbox Family. In the same breath that he announced Project Scorpio, he also announced Xbox One S. One is clearly more powerful than the other, so why would anyone purchase the S when they can have the power of Scorpio in holiday 2017? In Phil Spencer’s words: “Scorpio is designed as a 4K console, and if you don’t have a 4K TV, the benefit we’ve designed for, you’re not going to see. Clearly you can buy Scorpio, and if and when you decide you want to buy a 4K television to take advantage of the increased performance, obviously the console will be ready for you.” He told customers that they should just stick with Xbox One S, because Scorpio isn’t going to do anything for you unless you have a 4K TV. We all know that extra power is needed to run games in 4K, but if that’s all Scorpio is going to do, what about all that talk concerning the most powerful console ever built? This is where Microsoft’s other decision to create an “Xbox Family” comes into play. Microsoft is planning on keeping everything level with their new releases: “That fact that when you buy an Xbox One and start creating your game library and when you buy Scorpio those games and accessories and everything are going to run, make it feel like part of the Xbox One family to me. That’s why we communicate it that way. That was also part of the design point of the box.” I’m all game for backwards compatibility, but Microsoft … Read More

PS5 to counter XBox One X: PS4.5 Was Just the Bait

E3 2016 was full of surprises, more so than most of the prior year’s shows. The biggest curveball of them all was Microsoft’s announcement of Project Scorpio, now named XBox One X. It is a new console, promised to be the most powerful one ever made. It’s also coming out in holiday 2017. This puts Sony in a bind, but they’ve never been one to let Microsoft walk all over them. PS4 Neo has been confirmed, but we still don’t know much about the upgraded system. It will most likely release before Project Scorpio, but it’s not the real secret Sony is hiding. You see, Sony used PS4 Neo to force Microsoft to show their hand. Now they can move forward with PS5 and position themselves to once again crush the competition. PlayStation’s CEO Reacts to XBox One X: ‘I was surprised’ Andrew House, boss of PlayStation, interview with the Guardian post E3 and revealed some interesting insight into their ultimate console plan. We knew several days before E3 that the PS4 Neo (PS4.5) was real, but Sony had no plans to show it at E3. “The point of confirming the existence of PlayStation 4 Neo and the bare bones of the plan last week was not about disappointing the fan base who would obviously come to E3 with high expectations of all kinds of announcements. From past experience, the worst thing you can do is disappoint and pull the rug away from people. That’s why we went out last week and said, yes, it does exist, but don’t expect to see it at E3. I think it was the right thing to do.” In reality, he’s absolutely right. People expected PS4 Neo news at E3, and by tempering their expectations, Sony was able to set up the proper approach for their epic press conference which wowed the audience with a live orchestra and tons of big game announcements. Sony’s approach is very calculated. House stated that they didn’t want to show the PS4 Neo until they had a proper “range of experiences to showcase.” They don’t have that right now, so there’s no point in showing the system. That being said, Andrew House seemed surprised at Microsoft’s announcement of their hardware: “I was surprised by the step of announcing something over a year ahead of time. The dynamics of the tech industry are such that there’s a much heavier emphasis on immediate gratification than there was. A lot of that is to do with how Apple has very cleverly and elegantly managed the ‘available now’ approach. So yes, that was a slight surprise to me.” Notice how he said “slight surprise.” More on that later, but he went on to say that Sony learned their lesson back in 2013 when they announced PS4 and people wanted to know where the system was. They realized that the industry had changed, and they needed to change with it. Our next extremely important point before we dive into the details and speculation, … Read More

Call of Duty? More Like Call of Destiny: The Future of FPS

First person shooters, abbreviated as FPS, is a genre that has taken over gaming. The biggest franchises are all presented through the eyes of the protagonist. Whether it’s fighting a future war, or waging and old one, this genre represents billions of dollars for the industry each and every year. That being said, it’s clear that gamers are starting to get fatigued. The latest Call of Duty trailer has the most dislikes of any trailer ever, while the Battlefield 1 trailer has the most. What does this mean? What’s the future of FPS games? Time to find out! The State of the Union These days, if you walk into a video game store, you’re going to find more varieties of first person shooters then flavors of Ben & Jerry’s ice cream. Several of them have annual releases, and others spend several years incubating before they are released. Among all of these shooters, competitive online multiplayer represents one of the biggest motivations for gamers to pick up a copy. Personally I play for story, not for keeps, but to each their own. I can’t deny the popularity of multiplayer in today’s FPS games. Take Blizzard’s new IP Overwatch. This game is a team-based competitive shooter. No campaign, no storyline (except for one told through videos outside the game). All of this, and people eat it up like it’s made of gold. There’s no denying the popularity of it. Some games have taken this to the next level. Destiny, for example, is a hybrid MMO-shooter that is always online and always getting new updates, events, and expansions. The publisher, Activision, wants the game to last ten years and plans to keep it updated all the while. While not first person, Ubisoft’s The Division is another game that has blurred the line between a massively multiplayer game and a shooter. While these are in the minority now, it’s not outside the realm of possibility that more shooters will take this hybrid approach and keep people online with their friends throughout the experience. The FPS genre is in a state of experimentation right now. It’s unsure of where to go next, so it’s dipping toes into all kinds of new ventures. Some work better than others, but it’s clear that innovation is in order. I could be something as simple as a setting change (looking at you Battlefield 1, WWI certainly is a change of pace). Or, it could be a move towards more integrated, massively multiplayer experiences. Throw in the rise of virtual reality, and you have the recipe for change. New mechanics and cool settings aside, where is all of this going? It’s time to look at the paths that the first person shooter genre could take. Where Do We Go From Here? 3 Ways FPS Games Could Change Forever I’m no time traveler, but I see a few ways this can all go down. When it comes time for the PS5, what will the average FPS look like? How will it … Read More

Sony President Casts Doubt on PS5’s Future in a Newly Revealed Interview

Game Informer recently did an interview with Lorne Lanning from Oddworld Inhabitants, and during their interview, Lorne brought up a conversation he had with Sony Worldwide Studios President, Shuhei Yoshida, during a dinner mere days before the DICE 2015 convention. In his conversation with Sony’s president, he asked him “What does the PS5 look like?” Shuhei Yoshida responded simply by saying, “You mean if…” Whoa, what does this mean for the PS5? Should we panic? Let’s discuss. Put Down Your Pitchforks and Torches, There’s More to This Alright, before you gather a mob and attack Sony’s headquarters, let’s take a step back and look at the facts. Yes, this did happen, but no, it does spell the end of PlayStation. Don’t worry, I had my pitchfork and torch ready to go when I first read about this, but I looked into it and the reality is far less daunting than most outlets may tell you. After Shuhei’s comment, Lorne asked him “Are you willing to say that on stage?” and Shuhei nodded, “Yeah, it’s an if.” Lorne went on to elaborate on what Sony’s president meant by his comment: “It was really interesting thing, he really didn’t give me a clear answer. He’s hinting at ‘we need to be more agile, none of us know what the future really looks like, so how do we adapt to it faster?’ To me that’s the way he was sort of thinking about it, which I think is the right way to think about it.” As the interview went on Lorne, made the same comparison we’ve been seeing from other gaming executives in the industry when he pointed to smartphones as an example of how the future is going to progress. As we all know, cell phones are moving forward at a rapidly expanding rate, with new models coming out much, much faster than any console we’ve ever seen. Lorne points out in the interview that the major cell phone companies are putting pressure on game developers to release their games on both mobile and console simultaneously with equal image quality. This has led publishers like Square Enix to publish on mobile first, and then go to consoles. Lorne points out that this isn’t because of better graphics, but simply a choice based on where Square’s audience is playing their games. Lorne explains the difference between consoles and cell phones at another point in the interview: ”The idea that you’re going to release a piece of technology that’s going to last for seven years into the future is becoming, I think, less and less viable even though the generations of platforms are lasting longer. So it seems like it’s in conflict.” That’s what was said in the interview, but I have my own observations I’d like to make. Give me a moment to put out the flame on my torch before I burn my house down. The PS5 is Still Coming: 4 Reasons Why I would recommend checking out the actual interview between … Read More

The Gamepocalypse: Are Single-Player Games Dying?

I’d like to start this article by being honest with you readers. The truth, is that I don’t like multiplayer. I started playing games when I was a kid and I continue to play games to this day for one simple reason: to immerse myself in a story and a world that isn’t my own. For me, the only way to do that is in a game with an amazing story and a well-crafted world. I know I’m not the only one either, but my friends, our beloved single-player is in danger. Which brings me to the question of the day: are single-player games dying?. It’s a scary thought, but one that has been brought up more times than I’d care to count. Today we face the beast head on and find out once and for all if our beloved way of gaming is dying. Echoes in Time: Industry Expert Predictions From Recent Years Industry experts have already tackled this subject in the past, and the trend wasn’t good. Back in 2011 during the Game Developer’s Conference, Mark Cerny Gave journalists a heart attack when he said “the traditional single-player experience will be gone in three years. Right now you sit in your living room and you’re playing a game by yourself. We call it the sp mission, or the single-player campaign. In a world with Facebook, I just don’t think that’s going to last.” This comment came during a time where games that had no business having multiplayer (Bioshock, God of War, etc) were receiving shoehorned multiplayer modes that ultimately detracted from the single-player experience. Meanwhile, the opposite seemed to be true of games like Call of Duty and Battlefield. These games were 90% multiplayer and 10% single-player in the form of a blockbuster campaign that lasted an average of 4 hours. Not even a day after Mark Cerny’s comment, a contractor for Activision by the name of Keith Fuller said in an interview with CNN that “90 percent of players who start your game will never see the end of it unless they watch a clip on YouTube.” Now that opens an entirely different discussion on Let’s plays, but we’ll cover that another time. Also I would like to point out that Activision would blame the gamers for a problem they helped create. As more and more developers felt the pressure to put multiplayer in their games, that responsibility fell to the single-player team. Instead of devoting 100% effort into the story of the game, now teams were split and the overall quality suffered as a result. To try and combat that, sometimes the multiplayer was developed by an entirely different team which caused even worse differences between the single-player and multiplayer quality. Speaking of corporate giants who like to make sweeping decisions, if you look at EA, they have the same mindset, albeit a little less “multiplayer only.” They, like Ubisoft are more interested in “connected experiences” where you’re always online in some way, shape or form. … Read More

The PS4.5 would be Bad: Sony Should Focus Efforts on the PS5

We’ve already covered rumors about the PS4.5 here on PS5 Gamers, and whether or not Sony is stalling for time, but now that these rumors have become more prevalent, I’m starting to get a little annoyed. Another round of rumors has stated that the announcement of this new console could come before the launch of PlayStation VR in October 2016. Okay guys, it was fun at first, but this needs to stop. We don’t need a PS4.5, it’s a waste of time. In my opinion Sony should be working on then next quantum leap in gaming, not a mild step forward that will ultimately cause more problems than it solves. Whether you agree or not, read on and I’ll tell you why. Why I think the PS4.5 is a BAD Idea! The PS4.5 is (thankfully) still a heavy rumor, but as more time goes on, it’s becoming apparent that Sony is seriously considering this. We don’t have details on what it will do, how much it will cost, and whether or not it will have exclusive titles, but these possibilities even existing is troubling to say the least. Justin Mikos posted an article on Game Informer where he mirrored my concerns about these rumors. In his article, Justin makes an excellent point about the whole argument for 4K gaming. Right now the PS4 supports 4K videos and pictures, but not games. Part of these PS4.5 rumors state that the system will support 4K gaming. There’s a few problems with that: Most PS4 games don’t hit 1080p/60 FPS because they use other resources for graphics and effects (excellent point by Justin) 4K gaming requires a significant hardware jump (which means more cost) 4K TVs aren’t mainstream Increased file sizes for 4K games would raise the hard drive space needed Developers don’t want or need the extra work PS4.5 exclusive games would shatter the market The entire point of consoles, is to provide a one-size-fits-all solution that you won’t need to upgrade for a significant amount of time. Introducing another, more powerful PS4 mid-cycle will ruin the appeal of consoles as people will feel the need to upgrade, especially if new games run poorly on the PS4. Combine this with the release of the PlayStation VR this year, and you have way too many moving parts for consumers. With the PS5 slated for 2020, the last thing we need is a confusing crack in the market during the final stretch of the PS4’s lifecycle. Furthermore, if the PS4.5 is truly designed to offer increased VR experiences, this puts even more strain on developers who have been creating games based on the PS4’s hardware. We’ve already seen how bad of an idea this is with the New 3DS which is Nintendo’s more powerful handheld. It may run games better, but titles like Super Smash Bros. and Hyrule Warriors: Legends run horribly on the older hardware, thus leaving those owners out of the loop. Sony has enjoyed massive success thus far with PS4 sales, … Read More